ALib C++ Library
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2511 R0
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A-Worx
ALib
src
alib
enumrecords
enumrecords.mpp
Go to the documentation of this file.
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//==================================================================================================
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/// \file
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/// This header-file is part of the \aliblong.
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/// With supporting legacy or module builds, .mpp-files are either recognized by the build-system
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/// as C++20 Module interface files, or are included by the
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/// \ref alib_manual_modules_impludes "import/include headers".
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///
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/// \emoji :copyright: 2013-2025 A-Worx GmbH, Germany.
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/// Published under \ref mainpage_license "Boost Software License".
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//==================================================================================================
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#if !defined(ALIB_C20_MODULES) || ((ALIB_C20_MODULES != 0) && (ALIB_C20_MODULES != 1))
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# error "Symbol ALIB_C20_MODULES has to be given to the compiler as either 0 or 1"
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#endif
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#if ALIB_C20_MODULES
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module
;
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#endif
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//========================================= Global Fragment ========================================
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#include "
alib/boxing/boxing.prepro.hpp
"
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#include "
alib/enumrecords/enumrecords.prepro.hpp
"
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#if !ALIB_CONTAINERS
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# include <unordered_map>
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#endif
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#if ALIB_BOXING && ALIB_DEBUG_BOXING
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# include <vector>
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#endif
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//============================================== Module ============================================
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#if ALIB_C20_MODULES
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/// This is a <em><b>C++ Module</b></em> of the \aliblong.
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/// Due to the dual-compile option (either as C++20 Modules or using legacy C++ inclusion),
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/// the C++20 Module names are not of further interest or use.<br>
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/// In general, the names equal the names of the header files listed in the chapter
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/// \ref alib_manual_modules_impludes of the \alib User Manual.
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///
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/// @see The documentation of the <em><b>"ALib Module"</b></em> given with the corresponding
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/// Programmer's Manual \alib_enumrecords.
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export
module
ALib.EnumRecords;
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import
ALib.Lang;
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import
ALib.EnumOps;
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# if !ALIB_SINGLE_THREADED
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import
ALib.Threads;
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# endif
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# if ALIB_CONTAINERS
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import
ALib.Containers.HashTable;
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# endif
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import
ALib.Singletons;
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# if ALIB_MONOMEM
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import
ALib.Monomem;
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# endif
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# if ALIB_STRINGS
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import
ALib.Strings;
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# endif
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# if ALIB_BOXING
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import
ALib.Boxing;
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# endif
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#else
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# include "
ALib.Lang.H
"
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# include "
ALib.EnumOps.H
"
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# if !ALIB_SINGLE_THREADED
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# include "
ALib.Threads.H
"
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# endif
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# include "
ALib.Containers.HashTable.H
"
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# include "
ALib.Monomem.H
"
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# include "
ALib.Strings.H
"
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# include "
ALib.Singletons.H
"
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# include "
ALib.Boxing.H
"
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#endif
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//============================================= Exports ============================================
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#include "
alib/enumrecords/detail/enumrecordmap.inl
"
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#include "
alib/enumrecords/records.inl
"
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#include "
alib/enumrecords/serialization.inl
"
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#include "
alib/enumrecords/builtin.inl
"
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#if ALIB_BOXING
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# include "
alib/enumrecords/boxing_enums.inl
"
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#endif
ALib.Boxing.H
ALib.Containers.HashTable.H
ALib.EnumOps.H
ALib.Lang.H
ALib.Monomem.H
ALib.Singletons.H
ALib.Strings.H
ALib.Threads.H
boxing.prepro.hpp
boxing_enums.inl
builtin.inl
enumrecordmap.inl
enumrecords.prepro.hpp
records.inl
serialization.inl